Sometimes turning on also Iterative Input helps to enhance controls in presented controls configuration. My trick with controls relies on changing from default Cursor setting into Axis, found it by accident while I was manually binding mouse, and it changed from cursor to axis, and dynamic aim stopped to work properly, but with it turned off, normal mouse controls started to work properly (default” cursor” setting with dynamic aim disabled caused massive input lag when aiming). I need to honestly admit that the mouse movement is not butter smooth, but till the moment when you try to do 360 turn below 60 FPS, everything is OK.
I recommend turning on Dolby Pro Logic in Ishiruka Dolphin, especially on headphones. If you have powerful enough computer, you can disable half audio rate in-game options for better audio quality. "Swing - Forward" or "IR - Forward" didn’t do the trick for one guy either. I tried also to bind different keys for these to shake options, but no success. Once when I messed with the controls, pressing middle mouse button helped, I even saw how the character broke the valve, but maybe after re-launching the game, or/and on a different stage with different QTE, I couldn’t use that trick anymore, even in the same place with vault. Settings shake for the same key for nunchuk, and different same key for shake in motion controls and IR as suggested in other game, do not fix the problem for me. Now you have an access to all game levels in the main menu.
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I don’t know how to pass such places, and how to set binds in order to activate the proper key. There are few certain stages in the game (QTEs) when you need to use Wii Remote and Nunchuk in order to plant the bomb, turn the valve etc. If you press ESC during emulation, and everything freezes without confirmation message, just press enter - the game will exit.
Generally, among others, Vulcan added in Ishiiruka Dolphin works the best: The problem in other titles seems to be fixed with synchronize GPU thread option turned on, but here it does not help on Vulcan or DX11 (AMD GPU). If you encounter occasional freezes during gameplay, change renderer to OpenGL (but it’s slower in demanding places).
In config, advanced, do not turn on clock override – causes aiming problems. Setting above 3x resolution was too demanding for me hardware, and it affected aiming, even when there was 30 FPS. Maybe only change native resolution in graphics settings, enhancements, into at least 3x, or force 16:10 in aspect ratio, and widescreen hack in next bookmark for 16:10 display, or stretch to window if you possess other monitor like 21:9 (maybe it will work like for 16:10). Exceptionally T for melee.īeside the controls, nothing should be changed in the emulator in order to play. Disabling dual core caused some FPS dips at the beginning of chapter 2 (the most demanding place in the game IMHO), but it helped someone before for some performance issues, so check it (boot the game again after changing options there).Ĭrouch is set to C, G is grenade, 4 is smoke, 2 - weapon change (though sometimes to avoid binocular bug appearing, press fire immediately when a new rifle appear).
You can also turn off Skip DCBZ clearing and Synchronize GPU thread. Just remember to save the game state in emulator while using 30 FPS, because there will be sound bug. In game config you can set Video Rate Hack to X2, to unlock 60 FPS.
You can turn on subtitles there.įor language change, add the path for ISO in the config, and when you’ll see the game on the emulator list, press RPM>properties>Info. Go to the game options when the game level is loaded, so press, in this config “Backspace”, and turn off dynamic aiming, then set the sensitivity to the max. Then go to options, controller settings, emulated Wii remoter, configure, and load the profile from the list.